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To All Who Donated

Here’s How You’ll Get v3

First of all, thank you so much for buying Volo Airsport and supporting its development. You rock!

We are getting ready to launch Volo Airsport V3, and as promised you will get access to it! We’ve sent emails out to all the Paypal addresses we have on record to confirm.

The game will be distributed via the Humble Store from now on. We will send you a key later this week, but before we can do that we need to make sure your contact information is up-to-date.

If you received our email, and you’re fine with your Humble key being sent to it, you’re all set. If you’d prefer a different email address, send us an email with your preferences. If you didn’t receive our email, first check your spam box. If you definitely didn’t get the email, let us know and we’ll sort it out.

Volo V3 will launch later this week. See you then!

Top Down

Chat in the Forums

I haven’t streamed anything on Twitch yet this week, my apologies.

We now have a discussion forum though! Come chat about the game, share screenshots and videos, and gently nudge me about making new builds.

I went to Indievelopment on Monday. The event wasn’t as interesting as last year (it was heavily geared towards students this time around, and talks had less oomph), but I had a good time with friends nonetheless. Drinks and discussions on ludology make for a good evening!

I spend an afternoon doing a code review for the work Frank has been doing. As mentioned last time, he has worked on the new GUI system and some other parts of the game. His style of programming is very different from what I’m used to (functional, as opposed to my mostly imperative approach), and we’re learning to find a middle ground.

The heartbleed bug in OpenSSL also prompted us to perform some updates on our servers, and to actually force blog administration to use HTTPS. I feel just a little bit more secure now.

Anyway, that finally lets me back at actual game development. Let’s code!

News & Updates

Press!

The Aurora Wager (and Volo) got features on Rock Paper Shotgun by Craig Pearson, check it out!

I got contacted by Alan of Oculus Hut. He inquired about my plans for supporting the Oculus Rift head mounted display, and whether I had experimented with the Razer Hydra motion controller. I totally do, and I totally did! (See our Armed & Dangerous prototype)

I ordered the Rift on the first day the Kickstarter launched, so I should be getting my development kit real soon. I’m really excited to bring it into Volo and Aurora and see what happens.

Alan kindly offered to list The Aurora Wager on his website, take a look!

Update!

I’ve pretty much finished the split screen audio and input configuration plugins. Finally! I’m bringing them into Aurora for a trial by fire, and Volo follows immediately after that. Once that’s done it’s back to making features. Sweet, sweet features.

I’ve also started experimenting with procedural terrain generation, and am really excited about the prospects. I had already have a ‘huge-world’ streaming system for Aurora, but with only a small selection of islands it gets kind repetitive after a while. Doing terrain procedurally will hopefully allow much more variation while keeping download sizes small.

Volo Community Forum

The kind folks at www.flokas.de/baseforum/ have set up a forum section dedicated to Volo! Originally covering discussion on the open source release of D3’s B.A.S.E., they were very glad to see a new skydiving simulator is slowly shaping up.

I’m very grateful for their early support, and I have decided to let their place become the primary place for all Volo discussion for now. So, go to the Volo Forum Section if you feel like discussing the game itself or anything related to it.

Hope to see you there!