Tag Archives: Wingsut

Volo – The Story So Far

In this post I’ll detail the work I’ve done on the game so far.

When I started building this game about 8 months ago I had a couple of years of programming experience, but no extensive knowledge of physics or specific game-related technologies. Thus so far the development process has mostly consisted of learning a whole lot by study, and trial and error.

This is where I am right now:

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