Volo’s course editor was made to share the joy of creating and flying time trial courses, based on the fun Martijn and I had creating the initial set of courses for v3.2 challenging each other, and later on discovering Youtube video’s of others playing these courses. We liked what we saw so much that we decided to create a course editor similar to how we created the initial courses in Unity and were very curious to see what you all could come up with. As it is one thing with Volo that caught our eye when watching countless Youtube video’s is that everyone plays the game differently. Everyone has a personal flying style and discovers different lines on the Volo mountain.
Last week we continued work on the architecture rewrite and started upgrading to the newly released Unity 5.
Here’s what Unity 5 did to Pilot’s flying ability:
Not very nice, is it? Read on to find out what all that was about!
Frank was ill for most of last week, so the work on the architecture changes has been on hold. Meanwhile I worked with Michael on audio, and did some prototyping for a new terrain engine.
Read on for the juicy technical stuff. You know you want to.