In this episode we take a question from the comments about Volo’s current and future art direction, looking at the space between the concepts of pure realism and pure fantasy, where the two are much alike, and where we think they can really help each other.
00:35 MarkusA380’s feedback on the beta’s capsule-pilot 07:20 Plans for the ragdoll animation system 10:24 The complexities of teaching a ragdoll how to move 14:45 Tulipothar’s feedback on the parachute flight model 20:58 Please help test our beta releases!
In this episode we discuss the first v3.7 beta release, which brings the parachute system into the full game, detail how we’ll polish this release up over the next weeks, and ask you to help us make it better!
00:00 Steam beta instructions
00:53 What in this beta?
07:15 Making things seamless
09:14 Help us test!
10:23 Replacing the capsule with the full ragdoll
10:56 State of VR support
14:16 Summary of planned 3.7 work
We just released a new test version of the upcoming parachutes update for Volo Airsport.
This update is packed with awesome features:
Parachute flight simulation with all the depth of the wingsuit flight model you know and love
A rich editor for designing your very own parachutes
In-flight deployment of your parachute, with the ability to switch back to wingsuiting at any moment
Use ‘T’ or ‘Right Shoulder button’ to toggle
Numerous performance tweaks and improvements
Go to game in your Steam library -> select Betas tab -> select ‘test’ to download the new update.
If you haven’t done so already check out our development diary on YouTube. In it you can see how the parachute release came to be, what considerations we made while building this update, and many more things.
Please let us know what you think about this release on the forums. Also, if you find bugs, please report them on the forums.