Tag Archives: programming

What’s Happening 2

You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.

What’s Happening

This week we continued work on the Great Big Architecture Overhaul mentioned last time, and worked with Michael to choose audio technology. Last week I explained in some detail what the architecture work entails, so this post will mostly be about audio.

Other than that I spent an abnormal amount of time fighting with hardware faults, plugin problems and Windows annoyances. Yay, computers!

Right, welcome to What’s Happening, episode 2!

(Had a nasty headache over the weekend so this post is a bit late, hope you don’t mind!)

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What’s Happening 1

You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.

What’s Happening

We’re in Early Access now, and part of doing early access well is clearly communicating the state of development. If we don’t show you what we’re working on (and why), it might very well seem like nothing is happening!

To date we have been pretty bad at this; it doesn’t come naturally to us. Well, not yet anyway. As developers it is ever so tempting for us to just work on the game and release a new build when it’s ready, leaving you none the wiser.

Let’s fix that! We should at least be able to do a weekly post summarizing our activities, right? Even if it’s just a single sentence reading “nope, still didn’t get to do parachutes this week“, that’s more information than nothing at all.

With that said, welcome to the first edition of What’s Happening. Lots has been happening after the release of v3.3, most of which was entirely parallel to work on v3.4.

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