Buy Volo Airsport on Steam
Volo is currently on sale at 33% off! Go get some training in before we drop parachutes, multiplayer and other cool features!
Volo is currently on sale at 33% off! Go get some training in before we drop parachutes, multiplayer and other cool features!
It’s high time to bring the Oculus build up to date, as the previous on was no longer able to run on new Oculus Runtimes. If you’ve been itching to fly v3.5 in VR, now’s your chance!
This build is based on a test version of v3.5.1, which contains some graphics changes, added environment props, and modified third person camera behaviour.
The build is currently still separate from the regular builds, but we are getting closer to a situation in which VR mode can be switched while the game is running.
For the time being Oculus builds will also be Windows only. It’s a shame, but Oculus are apparently only focusing on a single platform for now. Chances are the next build will be based on Steam’s VR library so the game can be played on the HTC Vive as well.
Here are the prerequisites:
Here’s how to get the build:
Steam will now download and install a variant of the game which runs on the Rift.
(Note: If you bought the game on Itch.io you can also find the build there.)
Potential snags:
Right, you’re probably wondering where multiplayer’s at! It’s progressing at a good pace, but because we’ve decided to roll out own networking layer instead of using off-the-shelf technology it’s taking sweet time. More in-depth development news soon!
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam. Request press copies through our Distribute page.
Right after we released v3.5 we moved on to the last big subsystem we still have to build: multiplayer netcode. We don’t have anything playable for you yet, but we’ve done a huge amount of work and I’m going to tell you all about it.
Read on!
Play Volo Airsport right now, get it through our website, the Humble Store, Itch.io or Steam.
See the Volo Airsport User Manual for instructions on downloading new updates.
It took bloody forever, but here we are! v3.5 is finally out, you get to play it, and we get to move on to multiplayer.
Lots has changed, lots has stayed the same. For all the details, check out this new featurette video:
Major changes:
As always, let us know what you think about this new release! Leave a comment here, or better yet: discuss on the forums!
Hey folks!
Long time no blog, sorry. If you’ve been feeling starved of development news I highly recommend you follow either the twitter feed or facebook page, as they provide a more day-to-day report of what’s happening.
First off, Volo is currently on sale at 20% off during the Steam summer sale. Got get it!
Second, here’s your quick reminder to check out the near-final version of v3.5 on the Test branch We’ve got a couple of small things left to tidy up, but the windows mac and linux distributions are almost ready for prime time.
New:
– Completely revamped Graphics
– Completely new Sound Design
– Day/Night Cycle
– Dynamic Weather
– Significant performance improvements
– Lots of other things
Blues skies!
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.
This past week we made good progress on the Unity 5 upgrade, dove into the details of building mod support, and err.. ran into some health & safety warnings.
Read on!
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.
Last week we continued work on the architecture rewrite and started upgrading to the newly released Unity 5.
Here’s what Unity 5 did to Pilot’s flying ability:
Not very nice, is it? Read on to find out what all that was about!
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.
Frank was ill for most of last week, so the work on the architecture changes has been on hold. Meanwhile I worked with Michael on audio, and did some prototyping for a new terrain engine.
Read on for the juicy technical stuff. You know you want to.
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.
This week we continued work on the Great Big Architecture Overhaul mentioned last time, and worked with Michael to choose audio technology. Last week I explained in some detail what the architecture work entails, so this post will mostly be about audio.
Other than that I spent an abnormal amount of time fighting with hardware faults, plugin problems and Windows annoyances. Yay, computers!
Right, welcome to What’s Happening, episode 2!
(Had a nasty headache over the weekend so this post is a bit late, hope you don’t mind!)
You can play Volo Airsport right now! Get it through our own website, the Humble Store, or Steam.
We’re in Early Access now, and part of doing early access well is clearly communicating the state of development. If we don’t show you what we’re working on (and why), it might very well seem like nothing is happening!
To date we have been pretty bad at this; it doesn’t come naturally to us. Well, not yet anyway. As developers it is ever so tempting for us to just work on the game and release a new build when it’s ready, leaving you none the wiser.
Let’s fix that! We should at least be able to do a weekly post summarizing our activities, right? Even if it’s just a single sentence reading “nope, still didn’t get to do parachutes this week“, that’s more information than nothing at all.
With that said, welcome to the first edition of What’s Happening. Lots has been happening after the release of v3.3, most of which was entirely parallel to work on v3.4.