Right after we released v3.5 we moved on to the last big subsystem we still have to build: multiplayer netcode. We don’t have anything playable for you yet, but we’ve done a huge amount of work and I’m going to tell you all about it.
Long time no blog, sorry. If you’ve been feeling starved of development news I highly recommend you follow either the twitter feed or facebook page, as they provide a more day-to-day report of what’s happening.
Second, here’s your quick reminder to check out the near-final version of v3.5 on the Test branch We’ve got a couple of small things left to tidy up, but the windows mac and linux distributions are almost ready for prime time.
– Completely revamped Graphics
– Completely new Sound Design
– Day/Night Cycle
– Dynamic Weather
– Significant performance improvements
– Lots of other things
This week we continued work on the Great Big Architecture Overhaul mentioned last time, and worked with Michael to choose audio technology. Last week I explained in some detail what the architecture work entails, so this post will mostly be about audio.
Other than that I spent an abnormal amount of time fighting with hardware faults, plugin problems and Windows annoyances. Yay, computers!
Right, welcome to What’s Happening, episode 2!
(Had a nasty headache over the weekend so this post is a bit late, hope you don’t mind!)
We’re in Early Access now, and part of doing early access well is clearly communicating the state of development. If we don’t show you what we’re working on (and why), it might very well seem like nothing is happening!
To date we have been pretty bad at this; it doesn’t come naturally to us. Well, not yet anyway. As developers it is ever so tempting for us to just work on the game and release a new build when it’s ready, leaving you none the wiser.
Let’s fix that! We should at least be able to do a weekly post summarizing our activities, right? Even if it’s just a single sentence reading “nope, still didn’t get to do parachutes this week“, that’s more information than nothing at all.
With that said, welcome to the first edition of What’s Happening. Lots has been happening after the release of v3.3, most of which was entirely parallel to work on v3.4.
Today we’re releasing Volo Airsport v3.4, featuring the new Course Editor! With it, you can create your own time trials, exactly like the ones we introduced in v3.3. You can read all about it in the last Beta Feature post, or you can check out this featurette video:
The course editor, like the game itself, is in early stages. Right now you can only place rings with it, and while sharing courses with your friends is possible, we really need a proper platform like the Steam Workshop for this. Still, it’s a good first step, and our testers have already shared bunch of splendid courses on the forums.
Thanks to everyone who helped test this feature! It’s the first time we did a testing round like this, and you’ve helped us find and fix a whole bunch of problems that would have taken us much longer to catch on our own.