We take a question from the comments about Volo’s current and future art direction, looking at the space between the concepts of pure realism and pure fantasy, where the two are much alike, and where we think they can really help each other.
01:02 Luc Sommerland’s comment (thanks!)
01:45 The space between realism and fantasy in game simulation
12:47 Lots of concept art!
18:31 User generated content
In this episode we talk about the game design and technical design challenges we deal with while merging the parachute system into Volo proper. Specifically the area where game design and technical design start looking like the same thing.
In this episode we talk about early access game development as a continuous growth process, and we take a quick look at Volo’s evolution over the years and see how we slowly but steadily learned to make a better flying game.
We are joined by fellow gamedev Xalavier Nelson to talk about the new parachute experimental build! We discuss the current visual parachute editing system, our future plans for it, and the design principles underpinning it all.
It’s the Ramjet Anvil Show! This bi-weekly video series is where we keep you up to date on Volo Airsport, it’s development, and the ideas behind all of it. Got questions? Leave them in a comment, and we’ll get to them next episode.